Fixed a bug where the Trident, Bow, Spyglass, Crossbow, and Shield would not be visible when held by an Allay ( MCPE-152965).Fences and Walls no longer connect to Bells ( MCPE-152757).Fixed a crash when loading a Behavior Pack with non-JSON object in entity components, component_groups, and "add"/"remove" events ( MCPE-151377) ( MCPE-151380).Fixed bug causing baby Llamas to fire llama spit from above their head ( MCPE-144948).Fixed bug causing player to take fall damage after getting into a Bed while falling ( MCPE-153122).Fixed a bug causing the Parrot's head to always face the player while riding the player.Removed inversion of movement when in front facing third-person camera ( MCPE-153168).Fixed issue where players were not able to descend while on top of Scaffolding ( MCPE-152989).Fixed issue where Boats were not controllable with new touch controls ( MCPE-152984).Block highlights will no longer stay if players lift their block breaking finger off the screen while still using a second finger to move around with non-classic touch controls.Users will get the sense of eyes adjusting when going into water Added adjustable fog effect that can expand or shrink over time.Allowing nearby blocks to also be tinted with fog color Updated fog JSON schema to allow distance fog settings to use negative value as 'fog_start'.Fixed a texture bug in the Warden's bioluminescent texture where the right arm's bottom face didn’t have bioluminescent colors ( MCPE-153664).There is now a Darkness effect strength slider in Settings that adjusts how dark the screen can get during the effect.Sculk Sensors can now detect Big Dripleaves changing their state ( MCPE-153115).Sculk Sensors can now detect Goat Horns being played.Sculk Sensors can now detect players eating food or drinking potions ( MCPE-135114).Sculk Sensors can now detect Candles being placed, lit, or unlit ( MCPE-141453).Sculk Sensors can now detect containers being opened or closed ( MCPE-135140).Sculk Sensors can now detect landing projectiles.Sculk Sensors can now detect players sneaking in Water ( MCPE-117244).Sculk Sensors can now detect players falling in Lava.Sculk Sensors cannot detect players shooting an arrow while sneaking anymore.Sculk Sensors can now detect players sneaking on top of them.Sculk Sensors can now detect a wider range of vibrations.Fixed eroded Badlands biome placement error that caused it to fragment.Allow Warden to preserve anger level towards despawned entities.The Warden now has updated sounds and custom death and hurt sounds.The Warden has a new angry listening sound.The Darkness effect now has a black distance fog, similar to how the Blindness effect works.Stop Warden from getting angry at itself and inanimate mobs.Fixed a bug where Wardens temporarily could miss noticing vibrations, and Allays could miss noticing that Note Blocks were being played.Frogs no longer croak while they are eating mobs.Allay now move slower when not attempting to follow its owner, and will only start following its owner from a further distance than before.Allay can now be named by a Name Tag if it is already holding an item ( MCPE-153079).Allay can now be leashed if it is already holding an item ( MCPE-153068).Added Mangrove Roots and Muddy Mangrove Roots.Added Mangrove Propagule base functionality.Added new Wild Update loading screen tips.Added new Wild Update splash screen texts.Wild Update features no longer require the experimental toggle to be enabled.Features and Bug Fixes Wild Update Features Here's a list of what is new in this week's beta! As always please search and report any bugs you may find at. As we’re now approaching the final state of some features, you won't have to enable them in the experimental toggle in order to test them out this time! As always, it would mean the world to us (well, parts of it anyway) to hear your thoughts through feedback. In addition to this new biome, you’ll find features like the mud block and mangrove tree as well as its wood types included in this beta. You might have guessed it – in this week’s Bedrock Beta, we’re heading to the murky marvel that is the mangrove swamp biome. What? Where? When? Why? I might be slightly dizzy, but I’m doing my best to muddy the waters in preparation for the grand introduction of the most bemired biome to date.
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